//Config for Counter-Strike 1.6
//By mR.sN!p1nG[;X]
speak fvox/warning
// Setings
unbindall
fps_modem "200"
fps_max "101"
mp_decals "0"
cl_rate "25000"
rate "25000"
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dynamiccrosshair "1"
cl_showfps "0"
cl_solid_players "1"
cl_timeout "99999"
cl_updaterate "50"
cl_cmdrate "101"
cl_cmdbackup "2"
cl_dlmax "128"
cl_sidespeed "34000"
cl_backspeed "34000"
cl_forwardspeed "34000"
cl_himodels "1"
cl_movespeedkey "0.52"
cl_observercrosshair "0"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_bob "0"
cl_bobcycle "0.8"
cl_bobup "0.5"
ex_interp "0.05"
net_graph "3"
net_graphpos "3"
net_graphwidth "192
net_scale "5
m_filter "1"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
r_bmodelhighfrac "5.0"
r_bmodelinterp "1"
r_cachestudio "1"
r_cullsequencebox "1"
r_decals "300"
r_drawentities "1"
r_dynamic "1"
r_fullbright "0"
r_glowshellfreq "2.2"
r_lightmap "0"
r_mirroralpha "1"
r_mmx "0"
r_norefresh "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wadtextures "0"
r_wateralpha "1"
hud_centerid 1
// Video Setings
gl_clear "1"
gl_alphamin "0.25"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_max_size "256"
gl_monolights "1"
gl_overbright "0"
gl_palette_tex "1"
gl_picmip "0"
gl_playermip "0"
gl_polyoffset "0.1"
gl_round_down "3"
gl_spriteblend "1"
gl_nocolors "0"
gl_overbright "0.000000"
gl_wateramp "0.3"
gl_ztrick "0"
gl_texturemode "gl_linear_mipmap_nearest"
gamma "9.0000"
brightness "1"
gunsmoke "1"
ati_subdiv "2.0"
ati_npatch "1.0"
host_speeds "0"
r_decals "0"
r_drawviewmodel "1"
r_dynamic "0"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_mmx "1"
texgamma "2"
v_dark "0"
topcolor "30"
c_maxpitch "90"
max_smokepuffs "120"
r_decals "300"
r_fullbright "0"
r_lightmap "0"
scr_ofsx "0"
scr_ofsy "0"
scr_ofsz "0"
texgamma "2"
topcolor "30"
viewsize "120.000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_max_distance "1000.0"
s_min_distance "8.0"
// Settings
s_eax "0"
s_a3d "0"
s_verbwet "0.25"
s_bloat "2"
s_numpolys "200"
s_refdelay "4"
s_refgain "0.4"
s_max_distance "1000"
s_min_distance "8"
s_automax_distance "30"
s_automin_distance "2"
s_distance "60"
s_doppler "0"
s_rolloff "1"
volume "0.3"
suitvolume "1"
hisound "1"
bgmvolume "0.5"
MP3Volume "0.8"
snd_noextraupdate "1"
s_reverb "0"
s_geometry "0"
s_occlude "1"
s_occfactor "0"
s_occ_epsilon "0"
s_reflect "0"
s_usepvs "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
sv_aim "1"
sv_voiceenable "1"
loadas8bit "1"
// Personal Setings
topcolor "30"
bottomcolor "6"
rate "25000"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
joystick "0.000000"
fastsprites "0"
voice_modenable "1"
setinfo "_vgui_menus" "0"
setinfo "lefthand" "1"
net_graph "0"
net_scale "5"
net_graphpos "3"
net_graphwidth "120"
graphheight "64.0"
+mlook
+jlook
crosshair "1.000000"
con_color "255 255 255"
hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "1"
hud_takesshots "0"
joystick "0.000000"
max_shells "0"
max_smokepuffs "0"
scr_conspeed "9999"
scr_centertime "5"
developer "0"
hpk_maxsize "0"
trackplayer "0"
crosshair 1
ambient_fade "100"
ambient_level "0.300000"
ati_npatch "0.0" // 1.0
ati_subdiv "0.0" // 2.0
bgmvolume "1.000000"
bottomcolor ""
brightness "9.000000"
_cl_autowepswitch 0
rate 25000
cl_updaterate 101
// _________________
//--------( Culoarea Tintei )------------------------------------
// ZZZZZZZZZZZZZZZZZ
cl_crosshair_color "255 255 250"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
crosshair "5.000000"
// ______________________
//--------( Skeme ...alea alea...)--------------------------------------------
// ZZZZZZZZZZZZZZZZZZZZZZ
con_color "50 140 250"
console "1"
bind f "w_left"
rate "25000"
gl_spriteblend "0"
violence_ablood "3"
violence_agibs "3"
violence_hblood "3"
violence_hgibs "3"
developer "1"
setinfo _vgui_menus 0
+mlook
// ______________
//------------( Setari Video )----------------
// ZZZZZZZZZZZZZZ
bottomcolor "6"
gamma "9"
brightness "9"
lightgamma "0.1"
//----------------------------------------
gl_dither "1"
gl_flipmatrix "0"
gl_monolights "1"
gl_overbright "0"
gl_polyoffset "0.1"
//----------------------------------------
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
//----------------------------------------
m_filter "1"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
mp_decals "300"
//----------------------------------------
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
//----------------------------------------
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
//----------------------------------------
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
//----------------------------------------
sv_aim "1
team "1"
topcolor "30"
viewsize "120.000000"
//!!!!!!!!!!!!!!!!!!!ALIASURI:
//DYNAMIC_CROSsHAIR
cl_dynamiccrosshair "0"
//!!!!!!!!!!!!!!!!!!!!!!JUMP_DUCK!!!!!!!!!!!!!!!!!!!!!!!!! (sari mai tare daca tii apasat)
alias +jumpduck "+jump;+duck"
alias -jumpduck "-jump;-duck"
bind "Alt" "+jumpduck"
//!!! IEPURE!!! BUNNY HOP!!!!!!!!!! (sari mijto fara oprire ) <<cand te mijto dreapta dai si mouse dreapta si viceversa>>> {trebe tinut apasat}
alias w wait
alias cls "wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"
bind "Space" "+bhop"
exec pirlo.cfg
name "NgZ^DnD;x-_*cL
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!CONTROALE:
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "TAB" "+showscores"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "," "buyammo1"
bind "." "buyammo2"
bind "a" "+moveleft;developer 1;fps_max 200"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright;developer 1;fps_max 200"
bind "g" "drop"
bind "h" "+commandmenu"
bind "m" "chooseteam"
bind "n" "say /rank"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back;developer 1;fps_max 200"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward;developer 1;fps_max 200"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "e" "+use"
bind "Shift" "+speed"
bind "ctrl" "+duck;developer 1;fps_max 200"
bind "capslock" "hands"
bind "g" "drop"
bind "MWHEELUP" "+duck"
bind "F1" "ak47;m4a1;primammo;vesthelm;defuser;hegren;secammo;flash;"
bind "F2" "g3sg1;primammo;vesthelm;defuser;hegren;secammo;flash;"
bind "F3" "usp;vesthelm;hegren;secammo;flash;"
bind "F4" "deagle;defuser;hegren;secammo;flash; "
bind "F5" "awp;primammo;vesthelm;defuser;hegren;secammo;flash;"
bind "F6" "mp5;primammo;vesthelm;defuser;hegren;secammo;flash;"
bind "F7" "defuser;primammo;vesthelm;hegren;secammo;"
bind "F8" "rebuy;say_team miam reluat ekkipamentul trecut"
bind "MWHEELDOWN" "+jump"
bind "F12" "flash;flash;hegren;sgren;"
bind "F10" "say_team Eliminare pana la 00:50!!"
fakeloss "0"
alias "+awpmod" "+attack;wait;-awpmod"
alias "-awpmod" "-attack;wait;lastinv;wait;lastinv;"
alias "awpmod" "awpmodon"
alias "awpmodon" "bind mouse1 +awpmod;echo AWP MOD IS ON;alias awpmod awpmodoff"
alias "awpmodoff" "bind mouse1 +attack;echo AWP MOD IS OFF;alias awpmod awpmodon"
echo apasa p pt AWP mod
bind "p" "awpmod
clear
echo "----------------------================================================--------------------------"
echo "----------> ////////// -= CFG BY mR.sN!p1nG[;X] =- \\\\\\\\\\ <------------"
echo "---------->////////// @ nEw StyLe \\\\\\\\\\ <------------"
echo "---------->\\\\\\\\\\ BAFTA LA FRAGE! ////////// <------------"
echo "----------> \\\\\\\\\\================================================ ////////// <------------"
echo "----------> -===>>> http://kugger.forumgratuit.ro <<<==- <------------"
echo "----------------------------------------------------------------------------------------------"
alias "fast" "fps_max 0;cl_yawspeed 3600;w;+left;w;-left;w;+left;w;-left;w;fps_max 100;cl_yawspeed 210"
bind "v" "fast"
alias w "wait"
bind "MOUSE3" "+attack; wait; wait; wait; -attack; wait; wait; wait; wait; wait; wait; +attack; wait; wait; wait; -attack; wait; wait; wait; +attack; wait; wait; wait; wait; -attack; wait; wait; wait; wait; -attack; wait"
echo " / +--^----------,--------,-----,----------------------^-, _______"
echo " | | ||||||||| `--------' | mR.sN!p1nG[;X] O |____\"
echo " `+---------------------------^------------------------|"
echo " `\_,---------,---------,--------------'"
echo " / XXXXXX /'| /'" http://kugger.forumgratuit.ro
echo " / XXXXXX / `\ /'"
echo " / XXXXXX /`-------'"
echo " / XXXXXX /"
echo " / XXXXXX /"
echo " (________( "
echo " `------'"
echo "
echo "
echo " mail :
[Trebuie sa fiti inscris si conectat pentru a vedea acest link] sau
[Trebuie sa fiti inscris si conectat pentru a vedea acest link]"
echo "100% bY mR.sN!p1nG[;X]"
echo "Bafta la frage!)"
bind "MWHEELDOWN" "+DUCK"
bind "MWHEELUP" "+duck"
bind "a" "+moveleft;developer 1;fps_max 101;fps_modem 200"
bind "d" "+moveright;developer 1;fps_max 101;fps_modem 200"
ati_subdiv 0
ati_npatch 0
s_eax 0
s_a3d 0
rate 25000
cl_cmdrate "101"
ex_intrep "101"
r_mnx 1
cl_updateratea 101
cl_cmdrate 101
//Flashlight
//alias _special ffire
alias fireon "alias _special ffire;ffire;alias afire fireoff"
alias fireoff "alias _special;alias afire fireon"
alias afire "fireon"
alias ffire "impulse 100;wait;special"
alias +fastfire "afire"
alias -fastfire "fireoff"
bind f +fastfire
bind "x" "+multilaser"
alias +multilaser "alias _special @multilaser;@multilaser
alias -multilaser "alias _special"
alias @multilaser "special;+setlaser;wait;wait;wait;wait;+setlaser;wait;wait;wait;+setlaser;wait;wait;wait;+setlaser"
// 0 - 1
kzh_autoduck 0
// 0 - 1
kzh_autojump 0
// 0 - 20
kzh_autojump_units 20
// 0 - 1
kzh_bhop 1
// 0 - 1
kzh_bhop_standup 0
// 0 - 1
kzh_cam 0
// -89 - 89
kzh_fixedpitch 0
// 0 - 360
kzh_fixedyaw 0
// 0 - 1
kzh_noflash 0
// 0 - 1
kzh_nosmoke 0
// 0 - 20
kzh_speed 1
// 0 - 1
kzh_speed_method 1
// this is a command to toggle fullbright
// kzh_fullbright
// to execute .cfg files in this folder use i.e.
// kzh_exec kzh_strafe.cfg
// just some aliases
alias slowspeed "kzh_speed 0.3"
alias fastspeed "kzh_speed 20"
// some binds
// kzh_later 5 "bind mouse4 hang"
// kzh_later 5 "bind r cam_tog"
// kzh_later 5 "bind t +ramp"
kzh_later 5 "bind mouse4 +sw.str
bind mouse3 +sw23.str
// slowmo with keyholding
alias +slowmo "slowspeed"
alias -slowmo "kzh_speed 1"
// slowmo toggle
alias slowmo_toggle "slowmo_toggle_on"
alias slowmo_toggle_on "slowspeed; alias slowmo_toggle slowmo_toggle_off"
alias slowmo_toggle_off "kzh_speed 1; alias slowmo_toggle slowmo_toggle_on"
// ramping with keyholding
alias +ramp "fastspeed"
alias -ramp "kzh_speed 1"
// hand in midair toggle
alias hang "hang_on"
alias hang_on "kzh_speed 0.0001; alias hang hang_off"
alias hang_off "kzh_speed 1; alias hang hang_on"
// 3rd person toggle
alias cam_tog "cam_tog_on"
alias cam_tog_on "kzh_cam 1; alias cam_tog cam_tog_off"
alias cam_tog_off "kzh_cam 0; alias cam_tog cam_tog_on"
// gvd toggle (yaw 180 & pitch 89)
alias gvd "gvd_on"
alias gvd_on "kzh_fixedyaw 180; kzh_fixedpitch 89; alias gvd gvd_off"
alias gvd_off "kzh_fixedyaw 0; kzh_fixedpitch 0; alias gvd gvd_on"
//strafes
alias rightstrafe "-forward ; kzh_yawspeed -600; +moveright; +kzh_right; wait; kzh_yawspeed 600; -kzh_right; -moveright"
alias leftstrafe "-forward ; kzh_yawspeed -600; +moveleft; +kzh_left; wait; kzh_yawspeed 600; -kzh_left; -moveleft"
//alias rightstrafe "-forward; kzh_yawspeed -210; +moveright; +kzh_right; wait2; kzh_yawspeed //210; wait2; -forward; -kzh_right; -moveright; +forward; -forward"
//alias leftstrafe "-forward; kzh_yawspeed -210; +moveleft; +kzh_left; wait2; kzh_yawspeed 210; //wait2; -forward; -kzh_left; -moveleft; +forward; -forward"
alias +sw23.str "alias kzh_xtd @sw23.str;@sw23.str"
alias -sw23.str "alias kzh_xtd"
alias @sw23.str "leftstrafe;rightstrafe; kzh_loopx td"
//waits
alias wait3 "wait; wait; wait"
alias wait2 "wait; wait"
alias wait4 "wait2; wait2"
alias wait5 "wait4; wait"
alias wait6 "wait5; wait"
alias wait7 "wait5; wait2"
alias wait8 "wait7; wait"
alias wait9 "wait8; wait"
alias wait10 "wait9; wait"
name "mR.sN!p1nG [;X]"